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Gears of war judgment weapons
Gears of war judgment weapons







gears of war judgment weapons

This installment's controls feel more like a typical third-person shooter than a past Gears of War game. There's a strong, apparent influence from Bulletstorm, which had a rich, pulp-comic color palette to help set it apart from its boring, dingy earth-toned modern combat first-person shooter peers.Īgain, Judgment still feels like Gears, but there are a few concessions made in the name of accessibility. Primary colors flourish in almost every level, and paired with relentlessly shifting gameplay, it kept me interested and excited throughout. Judgment, by contrast, is by far the most visually interesting game of the franchise, and it's constantly mixing up its visual themes. It’s boring to look at and even more boring to play through for hours at a time. Gears 3 experimented with chroma here and there, but there were still extended sections of brown, gray, and rampant desaturation. Gears of War always looks depressing everything’s desaturated to the point of being nearly devoid of color. New look, new controls, new mission structure There are going to be people decrying the game because it isn’t the same as it always was, but they’re shortsighted and wrong. So Judgment mixes it up enough that the game feels fresh and new while retaining plenty of familiarity for series devotees. It also can’t alienate the fans who have built the franchise into the multi-billion dollar behemoth that it is. It can’t just keep pushing all the machismo and expletives the series is known for without feeling a bit stale. But seven years and three games since its debut, the series is between a rock and a hard place.

gears of war judgment weapons

Gears of War has always been somewhat of a guilty pleasure it’s big, it's loud, it's dumb.

gears of war judgment weapons

Many of the alterations were successful, but others miss the mark. Judgment feels like traditional Gears, but it’s changed dramatically in a number of ways. There’s still more testosterone and over-the-top violence than you can shake a chainsaw bayonet at. PCF is owned by Epic and is best known for the Painkiller series and 2011’s Bulletstorm, so this change isn't severe enough to scare the crimson-omen tattooed masses of fans. Gears has always been developed internally by Epic Games in North Carolina, but Judgment is the product of Polish studio People Can Fly. Gears of War: Judgment seems susceptible to this phenomenon-this is, after all, the first Gears away from its production mommy and daddy. Whether it’s a slight change in the octave of their voice or a dramatic emotional regression, no one acts the same around the people who raised them for 18 years. Links: Official website | Xbox Marketplace | AmazonEveryone acts differently around their parents. Game Details Developer: Epic, People Can Fly









Gears of war judgment weapons